Need For Speed ProStreet

Developed by: EA Black Box
Published by: Electronic Arts
Genre: Arcade / Racing (Cars) / 3D
Language: English Czech Danish French Spanish Italian German Polish Russian Mexican Korean Chinese Norwegian Swedish Hungarian Dutch Danish
Release date: 25.11.2007
Size: 1.6 Gb
Need for Speed: ProStreet will take the Need for Speed series in a new direction of gameplay. Instead of an arcade style of gameplay which has dominated the series, ProStreet will focus much more on realism and move closer to, but not into, racing simulation, and still with options to use driving assistants to make driving easier and more arcade-like. Unlike its predecessors, all racing in ProStreet will take place on closed tracks, thus making it the first game in the series not animating illegal racing behaviour, hence there will not be any police in the game. Performance tuning will take up a large part of gameplay in a way that even a small adjustment of the shape of a car's body will impact its performance. Autosculpt is back from Carbon, but with much greater detail. According to an Electronic Arts employee, there will be thousands of aftermarket upgrades, visual and performance, from real performance brands.
In ProStreet there are four different game modes, called Drag, Grip, Speed, and Drift. Drag race is simply a 1/4-mile or 1/2-mile drag race, witih the first to cross the finish line wins. In grip races, which are circuit races of different modes (normal grip, class grip, sector shootout and time attack), the player can play rough, such as ramming, smashing, or blocking the opponent in order to win the race. In the speed challenge, players must pass checkpoints with the highest possible speed, and the racer with the highest total checkpoint speed wins. In drift, players drift to emerge as the driver with the most points scored in the event.
Drag racing comes with several new features. Firstly, the racers are given a 10 second time limit to perform a burnout where they must keep their revs in a "sweet spot" for as long as possible to get maximum grip in the race. There is also the presence of the traditional "Christmas tree" drag lights, and false starts are possible. Also, unlike previous games, you have free control of your steering, and you do not tap the arrow keys to change lanes one by one.
ProStreet features next-generation graphics for a more photo-realistic feel, and more advanced physics. It will also be the first Need for Speed game to include damage modelling since 2000's Need for Speed: Porsche Unleashed. The new damage system is said to be very accurate, as a collision with any object in the game world may render a car damaged or even useless.[3]
Also, in accordance to the fact that Autosculpting any body parts will impact performance, these changes can be tested in an enclosed chamber marked as the "Wind Tunnel". Your car is placed in the Wind Tunnel and artificial winds are created, giving you your performance on the track. You can use this to tune your car to your liking.
It is the first Need For Speed since Underground I not to include 'Free Roam' And also does not include the continous storyline through the last few games (continuing on from the other)
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